partySkill
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Automatically use skills on players when specified conditions are met.
Syntax
partySkill <skill name> { notPartyOnly <boolean> dist <range> target {<player names> | @homunculus | @mercenary} # Skill Use Conditions, including isSelfSkill # Self Conditions # Target Player Conditions }
Attribute definitions
- partySkill <skill name>
- This option specifies the skill to automatically use on players as long as you are not currently using any other skill.
- dist <range>
- This option specifies the distance (in number of blocks) from the monster that Kore will move to before using this skill.
- Notes:
- Default distance is set with partySkillDistance.
- Notes:
- notPartyOnly <boolean flag>
- By default, Kore will only use party skills on members of your party. If this option is set to 1, Kore will also be allowed to use this on non-party members.
- target {<player names> | @homunculus | @mercenary}
- If this option is set, Kore will only use the specified skill on the specified comma-separated list of players/party members. @homunculus and @mercenary used to refer to your active ones. If this option is left blank, Kore will use the skill on all players/party members.
Notes
- isSelfSkill is useful for Magnificat or Gloria and other non-target skills.
Examples
- Use Blessing level 10 on all your party members when your SP is higher than 64 and they aren't with Blessing status.
partySkill AL_BLESSING { lvl 10 sp > 64 target_whenStatusInactive EFST_BLESSING }
- Use Increase AGI level 10 on everybody near your when your SP is higher than 45 and they aren't with Increase AGI status.
partySkill AL_INCAGI { lvl 10 sp > 45 notPartyOnly 1 target_whenStatusInactive EFST_AGIUP }