teleport configuration
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Default teleport settings
Thiese options are defined in config.txt
- teleportAuto_useSkill specifies how the bot will teleport.
- teleportAuto_useChatCommand uses a command to teleport (usually the @warp command in eAthena private servers).
Equip item before teleporting
- teleportAuto_equip_leftAccessory and teleportAuto_equip_rightAccessory specify the item to be equipped before teleporting.
Teleporting to hunt monsters
- This option makes your bot avoid walking behind monsters. Read on Fly Bot.
Teleporting to avoid specific monsters
This option is defined in mon_control.txt.
Teleporting to avoid players
- Read avoid.txt to avoid players or specific accounts.
- TeleportAuto_allPlayers teleport till Kore sees no player. Useful to avoid your bot to be seen by other players, but can cause problems if the map has many players inside.
The syntax of the file is mon_control:
<monster name> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
Teleport options:
Value | Description |
---|---|
1 | Teleport till the monsters appears on the screen. |
2 | Teleport when the monster attacks to not take damage. |
Example
Poring -1 1
Completely ignores the monster (not attack) and teleports till the monster is visible on the screen.
Teleport to portals
These options are defined in config.txt.
- route_teleport must be 1.
- route_teleport_minDistance will define the distance Kore will stop teleporting near a portal. Example: If set to 200, Kore will stop teleporting when the character is 200 cells near a portal.
- route_teleport_maxTries the maximum number of teleports before quitting with teleporting near the portal, Kore will walk to the portal.
- route_teleport_notInMaps causes Kore not to teleport in the specified maps.
Teleport conditions
These options are defined in config.txt.
- teleportAuto_hp and teleportAuto_sp will make the bot teleport if the bot is attacked and HP or SP is less than specified.
- teleportAuto_portal teleport to get close to a portal.
- teleportAuto_minAggressives teleports according to the number of monsters attacking your character. TeleportAuto_minAggressivesInLock has the same function, but it only works in lockMap if set.
- TeleportAuto_maxDmg teleports when receiving damage equal to or greater than specified. TeleportAuto_maxDmgInLock has the same function, but it only works in lockMap if set.
- teleportAuto_deadly considers the last received damage. If Kore considers damage which could kill you, you will teleport.
- teleportAuto_atkCount sets a maximum number of attacks on a monster to try killing him. If it reaches this value, you will teleport.
- teleportAuto_atkMiss when your attacks missed "x" times, you will teleport.
- teleportAuto_attackedWhenSitting if you are being attacked while sitting, you will teleport.