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25 May 2025

  • 13:3013:30, 25 May 2025 skillnametable.txt (hist | edit) [520 bytes] 4epT (talk | contribs) (Created page with "This file describes the mapping between <skill_handle> and <skill_name>. In the RO client, this information can be found inside GFR: <code>luafiles514\lua files\skillinfoz\SkillID.lub</code> + <code>luafiles514\lua files\skillinfoz\skilldescript.lub</code> ==Format:== <skill_handle> <skill_name> ''' Example: ''' NV_BASIC#Basic_Skill# SM_SWORD#Sword_Mastery# SM_TWOHAND#Two-Handed_Sword_Mastery# SM_RECOVERY#Increase_HP_...")
  • 13:2213:22, 25 May 2025 resnametable.txt (hist | edit) [886 bytes] 4epT (talk | contribs) (Created page with "This file describes aliases for the same location. For example, there are five locations in Nubozone - new_'''1'''-1.rsw, new_'''2'''-1.rsw, new_'''3'''-1.rsw, new_'''4'''-1.rsw, new_'''5'''-1.rsw, which look the same and are actually the same location - '''new_zone01.rsw'''. In this case, you should specify aliases: new_1-1.rsw#new_zone01.rsw# new_2-1.rsw#new_zone01.rsw# new_3-1.rsw#new_zone01.rsw# new_4-1.rsw#new_zone01.rsw# new_5-1.rsw#new_zone01.rsw# If a pri...")

22 May 2025

  • 22:4122:41, 22 May 2025 SKILL id handle.txt (hist | edit) [379 bytes] 4epT (talk | contribs) (Created page with "This file describes the mapping between a <skill_ID> and its <skill_handle>. In the RO client this file can be found inside GFR: <code>luafiles514\lua files\skillinfoz\SkillID.lub</code> === Format === <skill_ID> <skill_handle> ''' Example: ''' 1 NV_BASIC 2 SM_SWORD 3 SM_TWOHAND 4 SM_RECOVERY 5 SM_BASH Category:tables")

21 May 2025

  • 22:4122:41, 21 May 2025 portals commands.txt (hist | edit) [643 bytes] 4epT (talk | contribs) (Created page with "List of possible @go commands. By default, all lines in this file are commented out. Appeared in [https://github.com/OpenKore/openkore/pull/3980 PR#3980] = Format = @go <number> <destination map> <x> <y> ; @go : Mandatory command. ; <number> : A number, usually from 0 to 36. ; <destination_map> <x> <y> : The name of the location and coordinates to which the player moves after the @go command == Examples == If after executing the co...")

3 April 2025

  • 22:1022:10, 3 April 2025 inQueue (hist | edit) [509 bytes] 4epT (talk | contribs) (Created page with "; inQueue <AI_queue_list> : If this option is set, the block will only be used if one of the specified states is in the AI ​​queue. ; notInQueue <AI_queue_list> : If this option is set, the block will never be used if the AI ​​queue is in one of the specified states. : You can specify a list in these parameters. List items are separated by commas. : Appeared in [https://github.com/OpenKore/openkore/pull/3978 PR#...")