homunculus idleWalkType

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Revision as of 23:08, 29 December 2024 by 4epT (talk | contribs) (Created page with "; homunculus_idleWalkType [<flag>] ; mercenary_idleWalkType [<flag>] : Type of movement of the slave when Idle around master (0: Won't move | 1: Default client Standby | 2: Randomwalk around master) (default: 1) : Appeared in [https://github.com/OpenKore/openkore/pull/3119 PR#3119] {| border="1" cellpadding="2" cellspacing="1" |- style=background-color:#F9F9F9; !Value !Description |- |align=center|0 |Won't move |- |align=center|1...")
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homunculus_idleWalkType [<flag>]
mercenary_idleWalkType [<flag>]
Type of movement of the slave when Idle around master (0: Won't move | 1: Default client Standby | 2: Randomwalk around master) (default: 1)
Appeared in PR#3119
Value Description
0 Won't move
1 Default client Standby
2 Randomwalk around master


homunculus_followDistanceMin [<number>]
mercenary_followDistanceMin [<number>]
homunculus_followDistanceMax [<number>]
mercenary_followDistanceMax [<number>]
The min and max distance the homunculus will ever wander off when the master (default: 3 and 12)

Example: https://youtu.be/ogTevgcDTMY?t=62