homunculus moveNearWhenIdle

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homunculus_moveNearWhenIdle [<boolean>]
mercenary_moveNearWhenIdle [<boolean>]
Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1)


homunculus_moveNearWhenIdle_minDistance [<number>]
mercenary_moveNearWhenIdle_minDistance [<number>]
Distance away from the slave for master to move to (Default: 4)
homunculus_moveNearWhenIdle_maxDistance [<number>]
mercenary_moveNearWhenIdle_maxDistance [<number>]
Max distance away from slave to activate moving (Default: 8)


The "moveNearWhenIdle" mechanism works as follows: if OpenKore does nothing and the slave has run away more than 8 cells, then OpenKore will move closer (to a distance of 4 cells from the slave).


Example: https://www.youtube.com/watch?v=ogTevgcDTMY

Appeared in PR#3119