homunculus moveNearWhenIdle

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Revision as of 22:09, 29 December 2024 by 4epT (talk | contribs) (Created page with "; homunculus_moveNearWhenIdle [<boolean>] ; mercenary_moveNearWhenIdle [<boolean>] : Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1) ; homunculus_moveNearWhenIdle_minDistance [<number>] ; mercenary_moveNearWhenIdle_minDistance [<number>] : Distance away from the slave for master to move to (Default: 4) ; homunculus_moveNearWhenIdle_maxDistance [<number>] ; mercenary_moveNearWhenIdle_maxDistance [<[...")
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homunculus_moveNearWhenIdle [<boolean>]
mercenary_moveNearWhenIdle [<boolean>]
Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1)


homunculus_moveNearWhenIdle_minDistance [<number>]
mercenary_moveNearWhenIdle_minDistance [<number>]
Distance away from the slave for master to move to (Default: 4)
homunculus_moveNearWhenIdle_maxDistance [<number>]
mercenary_moveNearWhenIdle_maxDistance [<number>]
Max distance away from slave to activate moving (Default: 8)

Example: https://www.youtube.com/watch?v=ogTevgcDTMY

Appeared in PR#3119