- SkillLevel
-
- Description: Checks if the player has a certain level of a certain skill, uses skill Id or Handle.
- Does not support percentages.
- Syntax:
SkillLevel <skill ID or Handle> <Math condition operators>
- Example:
SkillLevel NV_FIRSTAID = 0
SkillLevel 10 > 5
- Set variables:
$.SkillLevelLastName => Saves the name of the last skill that made SkillLevel become true
$.SkillLevelLastID => Saves the ID of the last skill that made SkillLevel become true
$.SkillLevelLastHandle => Saves the Handle of the last skill that made SkillLevel become true
$.SkillLevelLastLevel => Saves the level of the last skill that made SkillLevel become true