inInventory

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Revision as of 15:49, 1 March 2012 by Cozzie (talk | contribs) (Added exception in condition under notes.)
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inInventory [<item name> <range>]
If this option is set, the block will only be used if the amount of each of the specified list of items in inventory are within the corresponding specified ranges. The value could be a comma-separated list of (<item name> <range>) pairs:
Syntax:
<item> <range>[, <item1> <range1>[, ...]]
Example:
useSelf_skill Aqua Benedicta {
	notWhileSitting 1
	inInventory Empty Bottle > 0
}
  • It will use Aqua Benedicta if there are any Empty Bottle in your inventory and you are not sitting.


Notes

  • It will not recognize items that are equipped.