whenPartyMembersNearDist
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- whenPartyMembersNearDist <range>
- Range of distance that amount of party members (specified in whenPartyMembersNear) have to be to trigger this block. If unset, defaults to less than removeActorWithDistance or clientSight or 15 cells (in this order).
Notes
- This does nothing if whenPartyMembersNear is unset or invalid.
Example
- Use Clementia when there's at least another party member less or equal than seven cells away
partySkill Clementia { target_whenStatusInactive Blessing whenPartyMembersNear > 2 whenPartyMembersNearDist <= 7 }