monsters
- monsters [<monster names>]
- If this option is set in an attackSkillSlot or attackComboSlot block, the block will only be used if you are attacking any one of the specified comma-separated list of monsters.
- If this option is set on other blocks, the block will be used if any one of the specified comma-separated list of monsters is attacking you.
- notMonsters [<monster names>]
- If this option is set in an attackSkillSlot or attackComboSlot block, the block will not be used if you are attacking any one of the specified comma-separated list of monsters.
- If this option is set on other blocks, the block will not be used if any one of the specified comma-separated list of monsters is attacking you.
Target Player Conditions:
- target_monsters [<monster names>]
- If this option is set, the skill will only be used if the any one of the specified comma-separated list of monsters has hit or missed the target player.
Notes
mon_control must be set to attack or not attack defined monster(s).
Examples
- Use Double Strafe on Geographers:
attackSkillSlot Double Strafe {
monsters Geographer
}
- Use White Potion while Evil Druid attacks you:
useSelf_item White Potion {
monsters Evil Druid
}
- Use Fire Bolt when sp is bigger than 15 and we are not attacking Imp and Kasa: (mon_control must be set to not attack them.)
attackSkillSlot Fire Bolt {
notMonsters Imp, Kasa
sp > 15
}
- Use White Potion if no Imp and Kasa is attacking you and your hp is bellow 50%:
useSelf_item White Potion {
notMonsters Imp, Kasa
hp < 50%
}