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== [[:Category:Self Condition|Self Condition]] from [[config.txt]]: == | |||
; zeny <[[References#Range_Operators|range]]> | ; zeny <[[References#Range_Operators|range]]> | ||
: Only use the block if the character's quantity of zeny matches the specified range. | : Only use the block if the character's quantity of zeny matches the specified range. | ||
: Example: | |||
Use [http://irowiki.org/wiki/Throw_Coins Throw Coins] level 10 at Porings if quantity of zeny is greater than 5000: | Use [http://irowiki.org/wiki/Throw_Coins Throw Coins] level 10 at Porings if quantity of zeny is greater than 5000: | ||
[[attackSkillSlot]] [[References#Skill_Names|NJ_ZENYNAGE]] { | [[attackSkillSlot]] [[References#Skill_Names|NJ_ZENYNAGE]] { | ||
Line 9: | Line 10: | ||
[[monsters]] [[References#Monster_Names|Poring]] | [[monsters]] [[References#Monster_Names|Poring]] | ||
} | } | ||
== [[EventMacro#State|State Conditions]] of the automacro eventMacros: == | |||
{{Template:Zeny}} | |||
[[Category:Self Condition]] | [[Category:Self Condition]] | ||
[[Category:EventMacro_Automacros]] | |||
[[Category:EventMacro_Conditions_State]] |
Revision as of 10:23, 4 July 2019
Self Condition from config.txt:
- zeny <range>
- Only use the block if the character's quantity of zeny matches the specified range.
- Example:
Use Throw Coins level 10 at Porings if quantity of zeny is greater than 5000:
attackSkillSlot NJ_ZENYNAGE { lvl 10 zeny > 5000 monsters Poring }
State Conditions of the automacro eventMacros:
- Zeny
-
- Description: Checks the player current zeny.
- Does not support percentages.
- Syntax:
Zeny <Math condition operators>
- Example:
Zeny > 500000
- Set variables:
$.ZenyLast => Saves the last zeny amount that made Zeny become true