hp: Difference between revisions
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''[[Self Condition]]s:'' | ''[[Self Condition]]s:'' | ||
; hp <[[References#Range_Operators|range]]> [%] | ; hp <[[References#Range_Operators|range]]> [%] | ||
; homunculus_hp <[[References#Range_Operators|range]]> [%] | |||
''[[Monster Condition]]s:'' | ''[[Monster Condition]]s:'' | ||
; target_hp <[[References#Range_Operators|range]]> [%] | ; target_hp <[[References#Range_Operators|range]]> [%] | ||
'''''Note:''''' Only available kRO 04/04/2012 and later, if the game client has bar | '''''Note:''''' Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available. | ||
''[[Player Condition]]s:'' | ''[[Player Condition]]s:'' |
Revision as of 17:00, 26 January 2017
- target_hp <range> [%]
Note: Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available.
- target_hp <range> [%]
- Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.
Examples
Use White Potion when your hp is bellow 800:
useSelf_item White Potion { hp < 800 }
Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10:
useSelf_item White Potion { hp < 10% }