XKore: Difference between revisions
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* When using multiple Kores simultaneously, the following options should be enabled in maximum of one Kore: [[autoTalkCont]]. Otherwise you may experience problems like disconnects. | * When using multiple Kores simultaneously, the following options should be enabled in maximum of one Kore: [[autoTalkCont]]. Otherwise you may experience problems like disconnects. | ||
* It makes a sense to disable [[secureAdminPassword]], due to adminPassword being used to log in. | * It makes a sense to disable [[secureAdminPassword]], due to adminPassword being used to log in. | ||
* Original client configured in the same way as with [[Poseidon]]. | |||
== XKore 3 == | == XKore 3 == |
Revision as of 19:51, 11 July 2012
- XKore <value>
- Game client-reliant botting.
Value | Description | Kore | Game Client | Diagram |
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0 | Plain old Kore. |
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1 | Kore hooks onto client's connection with the server using NetRedirect.dll. |
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2 | Server: Plain old Kore additionally acts as a custom server for the game client. |
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3 | Proxy: Kore acts as a proxy between the client and the server. |
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Notes
- XKore is less tolerant to incorrect server settings. If everything works without XKore and there is some problem with XKore, it may still be a problem with server settings like serverType, charBlockSize etc.
XKore 1
- Kore will only start functioning when you connect or reconnect after Kore starts.
XKore 2
- When using multiple Kores simultaneously, the following options should be enabled in maximum of one Kore: autoTalkCont. Otherwise you may experience problems like disconnects.
- It makes a sense to disable secureAdminPassword, due to adminPassword being used to log in.
- Original client configured in the same way as with Poseidon.