runFromTarget dist: Difference between revisions

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'''Note'''  * The monster you are attacking must be slower than your current walking speed, or must be made immobile using skill status. Otherwise you will be running away forever.
'''Note'''  * The monster you are attacking must be slower than your current walking speed, or must be made immobile using skill status. Otherwise you will be running away forever.
'''Note'''  * Be wary that if this option is enabled, it prevents you from walking closer to your target to keep it within your attack range.
'''Note'''  * Be wary that if this option is enabled, it prevents you from walking closer to your target to keep it within your attack range.

Revision as of 22:31, 14 December 2009

runFromTarget_dist [<number>]
If runFromTarget is enabled, Kore will try to keep a safe distance between you and the target monster by running away when the target gets closer than the distance specified in runFromTarget_dist. This is useful for ranged attackers.

Note * The monster you are attacking must be slower than your current walking speed, or must be made immobile using skill status. Otherwise you will be running away forever.

Note * Be wary that if this option is enabled, it prevents you from walking closer to your target to keep it within your attack range.