hp: Difference between revisions

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''[[Self Condition]]s:''
''[[Self Condition]]s:''
; hp <[[References#Range_Operators|range]]> [%]
; hp <[[References#Range_Operators|range]]> [%]
; homunculus_hp <[[References#Range_Operators|range]]> [%]
''[[Monster Condition]]s:''
''[[Monster Condition]]s:''
; target_hp <[[References#Range_Operators|range]]> [%]
; target_hp <[[References#Range_Operators|range]]> [%]
'''''Note:''''' Only available kRO 04/04/2012 and later, if the game client has bar HP monster.
'''''Note:''''' Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available.


''[[Player Condition]]s:''
''[[Player Condition]]s:''

Revision as of 17:00, 26 January 2017

Self Conditions:

hp <range> [%]
homunculus_hp <range> [%]

Monster Conditions:

target_hp <range> [%]

Note: Only available kRO 04/04/2012 and later, if the game client has HP bar for monsters available.

Player Conditions:

target_hp <range> [%]
Only use the block if the corresponding actor's HP matches the specified range. The amount of hp can be in % (percent) or it can the the absolute amount of hp.

Examples

Use White Potion when your hp is bellow 800:

useSelf_item White Potion {
	hp < 800
}

Use White Potion when hp is bellow 10%. So, if you have 100 maximum hp it will use White Potion when your hp is bellow 10, because 10% of 100 is 10:

useSelf_item White Potion {
	hp < 10%
}