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(Created page with '; onAction [<AI sequences>] : If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active. : See …') |
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; onAction [<AI sequences>] | ; onAction [<AI sequences>] | ||
: If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active. | ; homunculus_onAction [<AI sequences>] | ||
; mercenary_onAction [<AI sequences>] | |||
: If this option is set, the block will only be used if at least one of the specified comma-separated list of [[ai|AI]] sequences is curently active. | |||
; notOnAction [<AI sequences>] | |||
; homunculus_notOnAction [<AI sequences>] | |||
; mercenary_notOnAction [<AI sequences>] | |||
: If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. | |||
== Notes == | |||
There are around 29 known AI sequences, but the following are the only ones you can use in this option: | |||
{| class="wikitable" border="1" | |||
!AI Sequence | |||
!Block Options Supported | |||
|- | |||
|align=center|attack | |||
|align=center|attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|follow | |||
|align=center|buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|items_gather | |||
|align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|items_take | |||
|align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|mapRoute | |||
|align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|move | |||
|align=center|partySkill, monsterSkill | |||
|- | |||
|align=center|route | |||
|align=center|buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|sitAuto | |||
|align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|align=center|skill_use | |||
|align=center|useSelf_item, useSelf_skill, equipAuto | |||
|- | |||
|align=center|take | |||
|align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | |||
|- | |||
|} | |||
== Examples == | |||
useSelf_skill Heal { | |||
hp < 20% | |||
notOnAction sitAuto | |||
} | |||
: Use Heal when hp is bellow 20% and AI is not sitAuto. | |||
[[Category:Self Condition]] |
Latest revision as of 21:46, 18 September 2022
- onAction [<AI sequences>]
- homunculus_onAction [<AI sequences>]
- mercenary_onAction [<AI sequences>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active.
- notOnAction [<AI sequences>]
- homunculus_notOnAction [<AI sequences>]
- mercenary_notOnAction [<AI sequences>]
- If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.
Notes
There are around 29 known AI sequences, but the following are the only ones you can use in this option:
AI Sequence | Block Options Supported |
---|---|
attack | attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
follow | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
items_gather | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
items_take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
mapRoute | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
move | partySkill, monsterSkill |
route | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
sitAuto | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
skill_use | useSelf_item, useSelf_skill, equipAuto |
take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
Examples
useSelf_skill Heal { hp < 20% notOnAction sitAuto }
- Use Heal when hp is bellow 20% and AI is not sitAuto.