talknpc: Difference between revisions

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;talknpc (<x> <y> <npc talk codes>)
;talknpc <x> <y> <[[NPC conversation codes]]>
 
:<x>
::- x-coordinate.
 
:<y>
::- y-coordinate.
 
:<npc talk codes>
::- a space-separated sequence of talk codes. See [[References#NPC_Conversation_Codes|the references section]] for more details about NPC conversation codes.
 
:Talk to the NPC on the specified coordinate and use the specified sequence of responses.
:Talk to the NPC on the specified coordinate and use the specified sequence of responses.


== Notes ==
== Notes ==
You should be near the NPC to talk.
You should be near the NPC to talk.


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* Add moving to the NPC if not near? Should be able to additionally specify map in this case.
* Add moving to the NPC if not near? Should be able to additionally specify map in this case.
* Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used?


[[Category:Console Command]]
[[Category:Console Command]]

Latest revision as of 22:35, 26 April 2021

talknpc <x> <y> <NPC conversation codes>
Talk to the NPC on the specified coordinate and use the specified sequence of responses.

Notes

You should be near the NPC to talk.

TODO

  • Add moving to the NPC if not near? Should be able to additionally specify map in this case.