nPC conversation codes: Difference between revisions
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(Created page with 'NPC conversation codes are used to specify NPC talk sequences of steps (actions) to do. == Syntax == Sequence consists of whitespace-separated codes. Each code is separated with…') |
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== TODO == | == TODO == | ||
* Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used? | * Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used? | ||
* | * r="<full response text>" | ||
* r=/response text regexp/ | |||
[[Category:Reference]] | [[Category:Reference]] | ||
[[Category:Feature Request]] | [[Category:Feature Request]] |
Revision as of 10:39, 29 November 2012
NPC conversation codes are used to specify NPC talk sequences of steps (actions) to do.
Syntax
Sequence consists of whitespace-separated codes. Each code is separated with a whitespace.
Code | Description |
---|---|
c | Continue talking to the NPC. This is the same as pressing the Next buttom. |
r<response #> | Send a response to the NPC. The response number is the index of the responses in the displayed response list . This is the same as selecting a response when you talk to an NPC. |
w<seconds> | Wait for the specified number of seconds before continuing to talk to the NPC. |
d<number> | Send a number to the NPC. Use this if the NPC asks you to enter an amount. |
t=<string> | Send a text to the NPC. Use this if the NPC asks you to enter some text. |
s | Go to sell list. This is the same as pressing the sell button when you talk to a buy/sell NPC. |
b | Go to the store list. This is the same as pressing the buy button when you talk to a buy/sell NPC. |
b<store item #>,<amount> | Buy an item from the NPC. See similar buy. Note that the amount is not optional. |
n | Ends and cancel conversation with the NPC. This is the same as pressing the close or cancel button when talking to an NPC. |
e | Pretend like conversation was stopped (doesn't send anything additional). Use this after the s or b talk code when talking to a buy/sell NPC. |
a=<string> | Run a console command. |
x | Reinitiate NPC conversation. This is always prepended to talknpc sequence. Useful to perform multiple transaction with a single NPC. |
API
There is no API for parsing or executing NPC sequences. It's encapsulated in Task::TalkNPC which handles the whole interaction with NPCs.
API for extending (introducing new codes) doesn't exist, but is possible to implement using hooks.
Examples
Talk to a NPC at the coordinates (63, 60), using the talk sequence: next; choose fourth response; next; choose first response; next; next; choose first response; next; end.
talknpc 63 60 c r3 c r0 c c r0 c n
TODO
- Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used?
- r="<full response text>"
- r=/response text regexp/