Difference between revisions of "onAction"
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; onAction [<AI sequences>] | ; onAction [<AI sequences>] | ||
− | : If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active. | + | ; homunculus_onAction [<AI sequences>] |
− | + | ; mercenary_onAction [<AI sequences>] | |
+ | : If this option is set, the block will only be used if at least one of the specified comma-separated list of [[ai|AI]] sequences is curently active. | ||
+ | |||
+ | ; notOnAction [<AI sequences>] | ||
+ | ; homunculus_notOnAction [<AI sequences>] | ||
+ | ; mercenary_notOnAction [<AI sequences>] | ||
+ | : If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | There are around 29 known AI sequences, but the following are the only ones you can use in this option: | ||
+ | {| class="wikitable" border="1" | ||
+ | !AI Sequence | ||
+ | !Block Options Supported | ||
+ | |- | ||
+ | |align=center|attack | ||
+ | |align=center|attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|follow | ||
+ | |align=center|buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|items_gather | ||
+ | |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|items_take | ||
+ | |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|mapRoute | ||
+ | |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|move | ||
+ | |align=center|partySkill, monsterSkill | ||
+ | |- | ||
+ | |align=center|route | ||
+ | |align=center|buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|sitAuto | ||
+ | |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |align=center|skill_use | ||
+ | |align=center|useSelf_item, useSelf_skill, equipAuto | ||
+ | |- | ||
+ | |align=center|take | ||
+ | |align=center|useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Examples == | ||
+ | |||
+ | useSelf_skill Heal { | ||
+ | hp < 20% | ||
+ | notOnAction sitAuto | ||
+ | } | ||
+ | |||
+ | : Use Heal when hp is bellow 20% and AI is not sitAuto. | ||
[[Category:Self Condition]] | [[Category:Self Condition]] |
Latest revision as of 21:46, 18 September 2022
- onAction [<AI sequences>]
- homunculus_onAction [<AI sequences>]
- mercenary_onAction [<AI sequences>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active.
- notOnAction [<AI sequences>]
- homunculus_notOnAction [<AI sequences>]
- mercenary_notOnAction [<AI sequences>]
- If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.
Notes
There are around 29 known AI sequences, but the following are the only ones you can use in this option:
AI Sequence | Block Options Supported |
---|---|
attack | attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
follow | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
items_gather | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
items_take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
mapRoute | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
move | partySkill, monsterSkill |
route | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
sitAuto | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
skill_use | useSelf_item, useSelf_skill, equipAuto |
take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
Examples
useSelf_skill Heal { hp < 20% notOnAction sitAuto }
- Use Heal when hp is bellow 20% and AI is not sitAuto.