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Create the page "Hook" on this wiki! See also the search results found.
- :* Description: Is checked every time the [[hooks|hook]] you set, is triggered. SimpleHookEvent <hook name>1 KB (106 words) - 01:21, 15 January 2023
- Hook <code>checkPlayerCondition</code> has the following fields in argument hash23 members (0 subcategories, 0 files) - 08:36, 8 September 2010
- Hook <code>checkMonsterCondition</code> has the following fields in argument has10 members (0 subcategories, 0 files) - 08:50, 8 September 2010
- Hook <code>checkSelfCondition</code> has the following fields in argument hash:65 members (0 subcategories, 0 files) - 08:44, 8 September 2010
- |This hook has arguments 'messageID' (Bytes) and 'name' (String). |This hook has arguments 'messageArgs' and 'messageName' (the latter may be undef).2 KB (256 words) - 22:35, 26 April 2021
- The above example adds a hook for "AI_pre". Whenever the function AI() in OpenKore is called, this plugin ...(notice the 's'). This way you don't have to manually delete every single hook you added.9 KB (1,459 words) - 00:19, 27 April 2021
- ...ead (adding arguments to existing hooks is fine); anyway, all incompatible hook changes MUST be added to [[Porting Plugins]] documentation8 KB (1,165 words) - 22:35, 26 April 2021
- ...messages are handled by built-in handlers in following classes and, with [[hook]]s, by plugins or other modules. ...e is a handler function for the current packet. The argument given to this hook is an array containing the message fields (the message arguments).18 KB (2,832 words) - 15:40, 18 May 2023
- ...ables|tables]] files are loaded. You probably should use '''initialized''' hook instead. ...and <code>mangle/<name></code>, actually are many hooks, for example, one hook for each network packet type. [[Mangle|See about it here]].37 KB (4,688 words) - 13:09, 19 May 2023
- ; hook <''hookname''> ; save <''hash key''> (use in combination with hook)66 KB (9,794 words) - 22:49, 11 August 2021